Publications

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Essential Facts About Video Games In Italy in 2024

An updated snapshot of the video games industry in Italy in 2024. The report includes consumption data, profiles Italian gamers and shows the state of the national video games industry. The balance of the last year shows a healthy and growing sector.

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2024 Italian Esports Report: Market & Streaming Trends

New report on the esports sector in Italy in 2024 created by Deloitte in collaboration with IIDEA. It includes a snapshot of the competitive video game business in our country, the fan base and esports consumption.

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Manifesto 2024-2029. More than a (video) game

The European video games industry grew by 16% from 2019 to 2024, contributing €25.7 billion to the economy and employing 114,000 skilled workers. For the 2024-2029 mandate, we call on EU policy makers to recognise video games as a unique sector with its own merits and needs. Let’s work together to consolidate the success of our industry by ensuring sustainable growth, promoting technological progress and leading Europe’s digital transition.

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2023 Essencial Facts about Video Game in Italy

Annual report presenting an analysis of video game consumption in Italy in 2023. The positive phase of growth of the video game market in our country continues: the turnover exceeds 2.3 billion euros, with an increase of +5% compared to 2022.

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The Power of Play

Research that highlights the benefits associated with the use of video games. It was conducted by the ESA (Entertainment Software Association) in 2023, in collaboration with other associations in the sector, on approximately 13 thousand video game players from 12 countries around the world, including Italy where the survey involved 1000 players.

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Building a fair playing field

This guide, created by IIDEA and Women in Games Italia, highlights good practices in the field of gender equality in the video game industry and contains useful recommendations to encourage the creation of work environments that are increasingly attentive to diversity and inclusion.

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Esports Guide

Italian version of the guide created by Video Games Europe, in collaboration with other associations in the sector, to explain the world of competitive video games: what are esports, who works in this field, what is the impact of esports and what are the opportunities for the territories, educational and social.

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Games in Schools

Italian version of the manual realised by European Schoolnet, and commissioned by Video Games Europe, to train teachers in primary and secondary schools across Europe in the use of video games as digital learning environments for their students.

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